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Text File  |  2007-01-25  |  13.3 KB  |  573 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION6)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5. desc.ActivityType = ENACT_ACTIVE
  6.  
  7. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  8. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  9. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  10. desc.LocalPosition = vzbzd1
  11. vzbzd1:delete()
  12. desc.isAnimateTexture = false
  13. desc.RenderType = ENRENDERTYPE_GEOMETRY
  14.  
  15. Emitter = desc.PS.PSDescription
  16. Emitter.ParticleTypesNumber = 4
  17. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  18. Emitter.EmitterPosition = vzbzd2
  19. vzbzd2:delete()
  20. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  21. Emitter.EmitterDirection = vzbzd3
  22. vzbzd3:delete()
  23. Emitter.EmitterLifeTime = 1
  24.  
  25.  
  26. PT = Emitter.ParticleTypesParams[1]
  27. PT.IsEmitterLocked = false
  28. PT.DrawOrder = 2
  29. PT.Material = ENMAT_SIMPLEPARTICLE
  30.  
  31. PT.TextureName = "environment_effect_explosion_trash1.dds"
  32.  
  33. PT.ParticlesPerSecond = 0.1;
  34. PT.InitialNumberOfParticles = 25.0;
  35. PT.BaseLifeTime = 3.0;
  36. PT.BaseLifeTimeVariance = 0.0;
  37. PT.BaseSpeed = 7.0;
  38. PT.BaseSpeedVariance = 1.0;
  39.  
  40. PT.TangentSpeed = 1.5;
  41. PT.TangentSpeedVariance = 1.5;
  42. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  43. PT.TangentDirection = vzbzd4
  44. vzbzd4:delete()
  45. PT.TangentAngleMin = 0.0;
  46. PT.TangentAngleMax = 6.28;
  47. PT.IsTangentDependOnBase = false;
  48.  
  49. PT.BaseAngle = 3.0;
  50. PT.BaseAngleVariance = 5.0;
  51. PT.BaseAngleSpeed = 0.2;
  52. PT.BaseAngleSpeedVariance = 0.3;
  53. PT.BaseAngleSpeedDirection = 0;
  54. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  55. PT.BaseDirection = vzbzd5
  56. vzbzd5:delete()
  57. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  58. PT.BaseDirectionVariance = vzbzd6
  59. vzbzd6:delete()
  60. local vzbzd7 = D3DXVECTOR3:new(0,5,0)
  61. PT.BasePosition = vzbzd7
  62. vzbzd7:delete()
  63. local vzbzd8 = D3DXVECTOR3:new(10,5,10)
  64. PT.BasePositionVariance = vzbzd8
  65. vzbzd8:delete()
  66. PT.BaseSize = 4.0;
  67. PT.BaseSizeVariance = 2.0;
  68.  
  69. -- color over time
  70. PT.ColorOverTimeR[1].TimePercent = 0.0;
  71. PT.ColorOverTimeR[1].Value = 0.5;
  72. PT.ColorOverTimeG[1].TimePercent = 0.0;
  73. PT.ColorOverTimeG[1].Value = 0.5;
  74. PT.ColorOverTimeB[1].TimePercent = 0.0;
  75. PT.ColorOverTimeB[1].Value = 0.5;
  76.  
  77. PT.ColorOverTimeR[2].TimePercent = 1.0;
  78. PT.ColorOverTimeR[2].Value = 0.5;
  79. PT.ColorOverTimeG[2].TimePercent = 1.0;
  80. PT.ColorOverTimeG[2].Value = 0.5;
  81. PT.ColorOverTimeB[2].TimePercent = 1.0;
  82. PT.ColorOverTimeB[2].Value = 0.5;
  83.  
  84. -- transparency over time
  85. PT.TransparencyOverTime[1].TimePercent = 0.0;
  86. PT.TransparencyOverTime[1].Value = 1.0;
  87.  
  88. PT.TransparencyOverTime[2].TimePercent = 0.1;
  89. PT.TransparencyOverTime[2].Value = 1.0;
  90.  
  91. PT.TransparencyOverTime[3].TimePercent = 0.2;
  92. PT.TransparencyOverTime[3].Value = 1.0;
  93.  
  94. -- size over time
  95. PT.SizeOverTime[1].TimePercent = 0.0;
  96. PT.SizeOverTime[1].Value = 1.0;
  97.  
  98. PT.SizeOverTime[2].TimePercent = 0.2;
  99. PT.SizeOverTime[2].Value = 1.0;
  100.  
  101. PT.SizeOverTime[3].TimePercent = 1.0;
  102. PT.SizeOverTime[3].Value = 1.0;
  103.  
  104. -- Speed over time
  105. PT.SpeedOverTime[1].TimePercent = 0.0;
  106. PT.SpeedOverTime[1].Value = 10.0;
  107.  
  108. PT.SpeedOverTime[2].TimePercent = 0.5;
  109. PT.SpeedOverTime[2].Value = 0.0;
  110.  
  111. PT.SpeedOverTime[3].TimePercent = 1.0;
  112. PT.SpeedOverTime[3].Value = 0.0;
  113.  
  114. -- Tangent Speed over time
  115. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  116. PT.TangentSpeedOverTime[1].Value = 10.0;
  117.  
  118. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  119. PT.TangentSpeedOverTime[2].Value = 10.0;
  120.  
  121. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  122. PT.TangentSpeedOverTime[3].Value = 20.0;
  123.  
  124.  
  125. -- GravityAcceleration over time
  126. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  127. PT.GravityAccelerationOverTime[1].Value = 30.0;
  128.  
  129. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  130. PT.GravityAccelerationOverTime[2].Value = -50.0;
  131.  
  132. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  133. PT.GravityAccelerationOverTime[3].Value = -100.0;
  134.  
  135. -- AngleSpeed over time
  136. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  137. PT.AngleSpeedOverTime[1].Value = 1.0;
  138.  
  139. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  140. PT.AngleSpeedOverTime[2].Value = 2.0;
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161. PT = Emitter.ParticleTypesParams[2]
  162. PT.IsEmitterLocked = false
  163. PT.DrawOrder = 1
  164. PT.Material = ENMAT_SIMPLEPARTICLE
  165.  
  166. PT.TextureName = "environment_effect_dustexplosion1.dds"
  167.  
  168. PT.ParticlesPerSecond = 0.1;
  169. PT.InitialNumberOfParticles = 15.0;
  170. PT.BaseLifeTime = 2.5;
  171. PT.BaseLifeTimeVariance = 0.0;
  172. PT.BaseSpeed = 5.0;
  173. PT.BaseSpeedVariance = 1.0;
  174.  
  175. PT.TangentSpeed = 1.0;
  176. PT.TangentSpeedVariance = 0.1;
  177. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  178. PT.TangentDirection = vzbzd9
  179. vzbzd9:delete()
  180. PT.TangentAngleMin = 0.0;
  181. PT.TangentAngleMax = 6.28;
  182. PT.IsTangentDependOnBase = false;
  183.  
  184. PT.BaseAngle = 3.0;
  185. PT.BaseAngleVariance = 5.0;
  186. PT.BaseAngleSpeed = 0.5;
  187. PT.BaseAngleSpeedVariance = 0.3;
  188. PT.BaseAngleSpeedDirection = 0;
  189. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  190. PT.BaseDirection = vzbzd10
  191. vzbzd10:delete()
  192. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  193. PT.BaseDirectionVariance = vzbzd11
  194. vzbzd11:delete()
  195. local vzbzd12 = D3DXVECTOR3:new(0,5,0)
  196. PT.BasePosition = vzbzd12
  197. vzbzd12:delete()
  198. local vzbzd13 = D3DXVECTOR3:new(10,5,10)
  199. PT.BasePositionVariance = vzbzd13
  200. vzbzd13:delete()
  201. PT.BaseSize = 6.0;
  202. PT.BaseSizeVariance = 1.0;
  203.  
  204. -- color over time
  205. PT.ColorOverTimeR[1].TimePercent = 0.0;
  206. PT.ColorOverTimeR[1].Value = 0.5;
  207. PT.ColorOverTimeG[1].TimePercent = 0.0;
  208. PT.ColorOverTimeG[1].Value = 0.5;
  209. PT.ColorOverTimeB[1].TimePercent = 0.0;
  210. PT.ColorOverTimeB[1].Value = 0.5;
  211.  
  212. PT.ColorOverTimeR[2].TimePercent = 1.0;
  213. PT.ColorOverTimeR[2].Value = 0.5;
  214. PT.ColorOverTimeG[2].TimePercent = 1.0;
  215. PT.ColorOverTimeG[2].Value = 0.5;
  216. PT.ColorOverTimeB[2].TimePercent = 1.0;
  217. PT.ColorOverTimeB[2].Value = 0.5;
  218.  
  219. -- transparency over time
  220. PT.TransparencyOverTime[1].TimePercent = 0.0;
  221. PT.TransparencyOverTime[1].Value = 0.0;
  222.  
  223. PT.TransparencyOverTime[2].TimePercent = 0.1;
  224. PT.TransparencyOverTime[2].Value = 0.4;
  225.  
  226. PT.TransparencyOverTime[3].TimePercent = 1.0;
  227. PT.TransparencyOverTime[3].Value = 0.0;
  228.  
  229. -- size over time
  230. PT.SizeOverTime[1].TimePercent = 0.0;
  231. PT.SizeOverTime[1].Value = 2.0;
  232.  
  233. PT.SizeOverTime[2].TimePercent = 0.1;
  234. PT.SizeOverTime[2].Value = 6.0;
  235.  
  236. PT.SizeOverTime[3].TimePercent = 1.0;
  237. PT.SizeOverTime[3].Value = 7.0;
  238.  
  239. -- Speed over time
  240. PT.SpeedOverTime[1].TimePercent = 0.0;
  241. PT.SpeedOverTime[1].Value = 0.0;
  242.  
  243. PT.SpeedOverTime[2].TimePercent = 0.5;
  244. PT.SpeedOverTime[2].Value = 0.0;
  245.  
  246. PT.SpeedOverTime[3].TimePercent = 1.0;
  247. PT.SpeedOverTime[3].Value = 0.0;
  248.  
  249. -- Tangent Speed over time
  250. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  251. PT.TangentSpeedOverTime[1].Value = 0.0;
  252.  
  253. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  254. PT.TangentSpeedOverTime[2].Value = 0.0;
  255.  
  256. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  257. PT.TangentSpeedOverTime[3].Value = 0.0;
  258.  
  259.  
  260. -- GravityAcceleration over time
  261. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  262. PT.GravityAccelerationOverTime[1].Value = 0.0;
  263.  
  264. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  265. PT.GravityAccelerationOverTime[2].Value = 0.0;
  266.  
  267. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  268. PT.GravityAccelerationOverTime[3].Value = 0.0;
  269.  
  270. -- AngleSpeed over time
  271. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  272. PT.AngleSpeedOverTime[1].Value = 0.0;
  273.  
  274. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  275. PT.AngleSpeedOverTime[2].Value = 0.0;
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299. PT = Emitter.ParticleTypesParams[3]
  300. PT.IsEmitterLocked = false
  301. PT.DrawOrder = 4
  302. PT.Material = ENMAT_PARTICLE_LIGHT
  303.  
  304. PT.TextureName = "environment_effect_explosion_sparkles3.dds"
  305.  
  306. PT.ParticlesPerSecond = 0.1;
  307. PT.InitialNumberOfParticles = 25.0;
  308. PT.BaseLifeTime = 2.0;
  309. PT.BaseLifeTimeVariance = 0.0;
  310. PT.BaseSpeed = 5.0;
  311. PT.BaseSpeedVariance = 1.0;
  312.  
  313. PT.TangentSpeed = 1.0;
  314. PT.TangentSpeedVariance = 0.1;
  315. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  316. PT.TangentDirection = vzbzd14
  317. vzbzd14:delete()
  318. PT.TangentAngleMin = 0.0;
  319. PT.TangentAngleMax = 6.28;
  320. PT.IsTangentDependOnBase = false;
  321.  
  322. PT.BaseAngle = 3.0;
  323. PT.BaseAngleVariance = 5.0;
  324. PT.BaseAngleSpeed = 0.5;
  325. PT.BaseAngleSpeedVariance = 0.3;
  326. PT.BaseAngleSpeedDirection = 0;
  327. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  328. PT.BaseDirection = vzbzd15
  329. vzbzd15:delete()
  330. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  331. PT.BaseDirectionVariance = vzbzd16
  332. vzbzd16:delete()
  333. local vzbzd17 = D3DXVECTOR3:new(0,5,0)
  334. PT.BasePosition = vzbzd17
  335. vzbzd17:delete()
  336. local vzbzd18 = D3DXVECTOR3:new(10,5,10)
  337. PT.BasePositionVariance = vzbzd18
  338. vzbzd18:delete()
  339. PT.BaseSize = 6.0;
  340. PT.BaseSizeVariance = 1.0;
  341.  
  342. -- color over time
  343. PT.ColorOverTimeR[1].TimePercent = 0.0;
  344. PT.ColorOverTimeR[1].Value = 1.0;
  345. PT.ColorOverTimeG[1].TimePercent = 0.0;
  346. PT.ColorOverTimeG[1].Value = 0.3;
  347. PT.ColorOverTimeB[1].TimePercent = 0.0;
  348. PT.ColorOverTimeB[1].Value = 0.0;
  349.  
  350. PT.ColorOverTimeR[2].TimePercent = 1.0;
  351. PT.ColorOverTimeR[2].Value = 0.8;
  352. PT.ColorOverTimeG[2].TimePercent = 1.0;
  353. PT.ColorOverTimeG[2].Value = 0.4;
  354. PT.ColorOverTimeB[2].TimePercent = 1.0;
  355. PT.ColorOverTimeB[2].Value = 0.0;
  356.  
  357. -- transparency over time
  358. PT.TransparencyOverTime[1].TimePercent = 0.0;
  359. PT.TransparencyOverTime[1].Value = 0.0;
  360.  
  361. PT.TransparencyOverTime[2].TimePercent = 0.1;
  362. PT.TransparencyOverTime[2].Value = 1.0;
  363.  
  364. PT.TransparencyOverTime[3].TimePercent = 1.0;
  365. PT.TransparencyOverTime[3].Value = 0.0;
  366.  
  367. -- size over time
  368. PT.SizeOverTime[1].TimePercent = 0.0;
  369. PT.SizeOverTime[1].Value = 2.0;
  370.  
  371. PT.SizeOverTime[2].TimePercent = 0.1;
  372. PT.SizeOverTime[2].Value = 3.0;
  373.  
  374. PT.SizeOverTime[3].TimePercent = 1.0;
  375. PT.SizeOverTime[3].Value = 5.0;
  376.  
  377. -- Speed over time
  378. PT.SpeedOverTime[1].TimePercent = 0.0;
  379. PT.SpeedOverTime[1].Value = 10.0;
  380.  
  381. PT.SpeedOverTime[2].TimePercent = 0.5;
  382. PT.SpeedOverTime[2].Value = 0.0;
  383.  
  384. PT.SpeedOverTime[3].TimePercent = 1.0;
  385. PT.SpeedOverTime[3].Value = 0.0;
  386.  
  387. -- Tangent Speed over time
  388. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  389. PT.TangentSpeedOverTime[1].Value = 5.0;
  390.  
  391. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  392. PT.TangentSpeedOverTime[2].Value = 5.0;
  393.  
  394. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  395. PT.TangentSpeedOverTime[3].Value = 5.0;
  396.  
  397.  
  398. -- GravityAcceleration over time
  399. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  400. PT.GravityAccelerationOverTime[1].Value = 10.0;
  401.  
  402. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  403. PT.GravityAccelerationOverTime[2].Value = -10.0;
  404.  
  405. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  406. PT.GravityAccelerationOverTime[3].Value = 0.0;
  407.  
  408. -- AngleSpeed over time
  409. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  410. PT.AngleSpeedOverTime[1].Value = 0.0;
  411.  
  412. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  413. PT.AngleSpeedOverTime[2].Value = 0.0;
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433.  
  434.  
  435. PT = Emitter.ParticleTypesParams[4]
  436. PT.IsEmitterLocked = false
  437. PT.DrawOrder = 3
  438. PT.Material = ENMAT_SIMPLEPARTICLE
  439.  
  440. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  441.  
  442. PT.ParticlesPerSecond = 0.1;
  443. PT.InitialNumberOfParticles = 35.0;
  444. PT.BaseLifeTime = 3.0;
  445. PT.BaseLifeTimeVariance = 0.0;
  446. PT.BaseSpeed = 4.0;
  447. PT.BaseSpeedVariance = 0.6;
  448.  
  449. PT.TangentSpeed = 1.0;
  450. PT.TangentSpeedVariance = 0.1;
  451. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  452. PT.TangentDirection = vzbzd19
  453. vzbzd19:delete()
  454. PT.TangentAngleMin = 0.0;
  455. PT.TangentAngleMax = 6.28;
  456. PT.IsTangentDependOnBase = false;
  457.  
  458. PT.BaseAngle = 3.0;
  459. PT.BaseAngleVariance = 5.0;
  460. PT.BaseAngleSpeed = 0.5;
  461. PT.BaseAngleSpeedVariance = 0.3;
  462. PT.BaseAngleSpeedDirection = 0;
  463. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  464. PT.BaseDirection = vzbzd20
  465. vzbzd20:delete()
  466. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  467. PT.BaseDirectionVariance = vzbzd21
  468. vzbzd21:delete()
  469. local vzbzd22 = D3DXVECTOR3:new(0,5,0)
  470. PT.BasePosition = vzbzd22
  471. vzbzd22:delete()
  472. local vzbzd23 = D3DXVECTOR3:new(3,5,3)
  473. PT.BasePositionVariance = vzbzd23
  474. vzbzd23:delete()
  475. PT.BaseSize = 6.0;
  476. PT.BaseSizeVariance = 0.5;
  477.  
  478. -- color over time
  479. PT.ColorOverTimeR[1].TimePercent = 0.0;
  480. PT.ColorOverTimeR[1].Value = 0.3;
  481. PT.ColorOverTimeG[1].TimePercent = 0.0;
  482. PT.ColorOverTimeG[1].Value = 0.3;
  483. PT.ColorOverTimeB[1].TimePercent = 0.0;
  484. PT.ColorOverTimeB[1].Value = 0.3;
  485.  
  486. PT.ColorOverTimeR[2].TimePercent = 1.0;
  487. PT.ColorOverTimeR[2].Value = 0.2;
  488. PT.ColorOverTimeG[2].TimePercent = 1.0;
  489. PT.ColorOverTimeG[2].Value = 0.2;
  490. PT.ColorOverTimeB[2].TimePercent = 1.0;
  491. PT.ColorOverTimeB[2].Value = 0.2;
  492.  
  493. -- transparency over time
  494. PT.TransparencyOverTime[1].TimePercent = 0.0;
  495. PT.TransparencyOverTime[1].Value = 0.0;
  496.  
  497. PT.TransparencyOverTime[2].TimePercent = 0.7;
  498. PT.TransparencyOverTime[2].Value = 0.3;
  499.  
  500. PT.TransparencyOverTime[3].TimePercent = 1.0;
  501. PT.TransparencyOverTime[3].Value = 0.0;
  502.  
  503. -- size over time
  504. PT.SizeOverTime[1].TimePercent = 0.0;
  505. PT.SizeOverTime[1].Value = 2.0;
  506.  
  507. PT.SizeOverTime[2].TimePercent = 1.0;
  508. PT.SizeOverTime[2].Value = 9.0;
  509.  
  510. -- Speed over time
  511. PT.SpeedOverTime[1].TimePercent = 0.0;
  512. PT.SpeedOverTime[1].Value = 7.0;
  513.  
  514. PT.SpeedOverTime[2].TimePercent = 1.0;
  515. PT.SpeedOverTime[2].Value = 0.0;
  516.  
  517. -- Tangent Speed over time
  518. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  519. PT.TangentSpeedOverTime[1].Value = 4.0;
  520.  
  521. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  522. PT.TangentSpeedOverTime[2].Value = 4.0;
  523.  
  524.  
  525. -- GravityAcceleration over time
  526. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  527. PT.GravityAccelerationOverTime[1].Value = 8.0;
  528.  
  529. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  530. PT.GravityAccelerationOverTime[2].Value = -3.0;
  531.  
  532. -- AngleSpeed over time
  533. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  534. PT.AngleSpeedOverTime[1].Value = 0.0;
  535.  
  536. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  537. PT.AngleSpeedOverTime[2].Value = 1.0;
  538.  
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